Cyberia Megacorp #4 SKARS CORP and Introducing “Tin Man” O’shea

The SKARS Corp logo.
The “little shit” himself Lord Garf.
A warbot parading a labyrinth of corridors on the top floor of SKARS Corp HQ.
The control room at SKARS Corp HQ.
Elvis: Lord Garf’s top adviser and personal bodyguard. Described as a “massive shit when he needs to be and a little but still stinky shit when he isn’t.”
A still of the Mandy character played by Veronika Szewc.
This is Howard Takedo; another bodyguard who has a black belt in “imperial fat panda striking” which is “the most deadly of all the Cyberian martial arts”.
Yet another warbot swanning around, looking for trouble.

Out of all the megacorps in Cyberia, SKARS features the most. This is because several of the playable characters find themselves creating an alliance to bring down this totalitarian titan once and for all.

Scotch Mike, who deeply regrets the SKARS sponsored surgical procedure he had in his impressionable years, understands what’s really going on and why eliminating Lord Garf is a matter of utmost priority.

Through Scotch Mike we learn about the history of SKARS Corp. Before the collapse of the Anal-World, the forefathers intended SKARS to be an invaluable health service for millions of people and completely free of charge as to stop humanity from dying out. After a century of research, they had even developed a brain chip which was capable of treating everything from chronic arthritis to trapped wind.

The chip somehow stimulated part of the host’s brain in such a way that their illnesses and symptoms disappeared entirely. However, if the chip was removed or happened to malfunction, the illness came flooding back.

Fast forward a lot. The Anal-World spent many years tearing itself apart although hardly anybody noticed. Meanwhile a new high-tech, hyper-capitalist order began to creep in. Inequality was stretched to the limits and most residents of Cyberia turned to crime and gambling in a desperate attempt to resolve their bleak existential prognosis.

Over the years all of the forefathers died out like Arctic polar bears, and SKARS was on the verge of wipe out. But somehow things only got worse.

Once the last of them was dead (who happened to be Mr Kazuki), the “little shit” who inherited SKARS in present day Cyberia was Lord Garf.

After Lord Garf took over the company, it steadily became a subscription only service. As a result, hundreds of thousands of destitute Cyberians died within the first few months.

SKARS Corp also pivoted away from health care and moved towards “hyper-powers.” These hyper-powers are expensive special abilities which can be downloaded into a user’s brain chip. This includes increasing memory size, rigging the host’s brain to AI software thus boosting memory retention to Kim Peek levels, improving gun aiming abilities and accessing black markets on the go. They also service warbots such as Ace and pretend to be the leaders of cryogenic technologies.

In this new age of augmentation, with crime rocketing through the sky alongside a constant struggle for survival, many Cyberians began to install these hyper-powers without a second thought. Civilisation had well and truly entered a new era of cutthroat conditions.

As if all this wasn’t bad enough, Lord Garf began to tweak these downloads so that they carried cybervenom. These viruses stealthily hacked the brains of the host, stole data and, when necessary, took over their minds and made them perform “special assignments”.

The only person who knows what is really happening behind those impenetrable steel doors is Scotch Mike. Mike only knows because it’s his job to know. Soon others will know, too. And then it’s total carnage!

We would also like to note that SKARS is an abbreviation of Seminal Knowledge Assisting Real Sickness which is a comically awful acronym. Somebody has quite clearly made up the megacorp’s name first and then, when they came to developing the story, they had to shoehorn words into it in order to make it sound cool. This is the best that they could come up with given the circumstances.

Company portrait of Mr Arthur Kazuki; co-founder of SKARS Corp. It hangs on Lord Garf’s office wall and is stuck to a dartboard.
Bill Lee; head of ground floor security and described as an “utter bastard who will chop your cock off and force you to eat it with chopsticks in the space of a single fart”.
Another warbot powered by “elektra” which is a fictional source of energy “more potent” than normal electricity. No idea how that’s supposed to work.
Concept artwork for SKARS Corp HQ and residency of CEO Lord Garf.
If anyone dared to come after Lord Garf, this is like the end boss of any old side scrolling ‘shmup on the hardest setting. If a hostile is detected, there’s an inferno blast every thirty seconds which means instant cremation. If you manage to miraculously dodge this then you still need to kill this guy which is like “bringing a rusty spoon to a rocket launcher fight”.

Fergus “Tin Man” O’shea: Another Golden Child at Give Me Head Productions

This is Fergus “Tin Man” O’shea. In this image Fergus is wearing a complex robot suit which featured in the straight-to-home-video The Martian General made in 1985. A movie so obscure that we can’t find any trace of it anywhere online.
This is a photograph of a cake which Fergus brought to the office on his first day.
An example of overcomplicated technical drawings by O’shea. While they might look impressive, the information is mostly just gobbledygook. There are several more examples scattered around these pages.

Fergus got his job on the special FX team purely because he had worked for another shoestring production company in an LA dungeon. It was called–wait for it–Maschinemensch which is the name of the robot in Fritz Lang’s groundbreaking Metropolis (1927).

Maschinemensch’s heyday was the 1970s. It specialised in producing terrible straight to home video movies which straddled between heart-throb romance and sci-fi garbage where the robots looked like copper dustbins with painted yoghurt pots and brass buttons stuck to them. The entire movie would use only the same five sets throughout their entire back catalogue.

Nobody at Give Me Head cared if the movies were awful. They were just glad somebody was on board who had at least some clue as to what to do. Yet it quickly turned out that Fergus also had little clue as to what to do. He had been indoctrinated with B-movie bullshit and his only suggestion to everyone was that making movies was all about spending as little money as possible on them.

This didn’t seem to register because nobody (other than CEO Cassidy) knew anything about the budget constraints. And by budget constraints, we don’t mean a careful and rigorous allocation of funds to different departments, right down to the nearest decimal place; we mean an eye-watering lump sum of cash money that was spent on a first come, first served basis but with most of it going to cartel-connected drug dealers on the thrice daily “party runs”.

Fergus was a late starter, arriving a couple weeks after the special FX team was assembled. When he turned up on his first day wearing the above robot suit as a misguided ice breaker, it set the tone perfectly.

“My name is Fergus,” he said. “But you can call me Tin Man.”

He pressed a button on his chest and a party blower sounded with all the power of an emaciated fart.

Out of politeness, everyone went along with it. They then quickly disappeared and carried on doing whatever they had been doing while rolling eyes of disbelief at each other.

A fella called Diego–who was the team leader in all but name–took charge of the situation by figuring out who this pleb was by conducting a lengthy undercover interrogation to assess if he really did have something–anything–to offer.

At the end of Fergus’ first day, Diego pulled him aside and told him that the only person he trusted to do the important task of meticulously checking the engineering reports for errors was him.

“Thank you,” Fergus said, his voice fighting away some tears. “On my last movie, I told my boss that things were going south precisely because the engineering reports were out of control. He disagreed but now I feel vindicated.”

“You get it,” Diego said, placing his hand on Fergus’ shoulder. “And only the best get it. I saw it in you right away.”

“Thank you,” Fergus said, saluting like a bell-end. “I won’t let a fellow engineer down.”

The next morning, Diego sent everyone a circular simply saying: “We hit gold. Tin Can Man won’t be going anywhere near your creations. Let’s celebrate Friday by getting appallingly drunk without him.”

But it was Fergus who was going to have the last laugh.

EDIT: 14/08/2024

We were contacted last night by a former colleague of Tin Man who wished to remain anonymous. This person told us that O’shea was a “shining light” to work with and was “often misunderstood in life. All he wanted to do was make robots and make people laugh. I think he succeeded with at least one of those”.

On a more positive note, the former colleague provided us with images of several projects O’shea had worked on during his time at Maschinemensch:

A still from Killer Martians in Dublin released in 1973. Its original title was Killer Martians in New York but nobody in America would touch it. The company eventually changed the title, dubbed out American references and sold it to an Irish television channel at a considerable loss.
A still from Life on Planet ZX11-B which was made in 1975. It featured no dialogue; just odd beeps and whistles made by the annoying aliens who lived in some sort of “hippy utopia” until humans turned up and killed them all. After a late night showing on a channel based somewhere in New Mexico, critics lined up to eviscerate it. One reviewer wrote: “This commie trash can only be endured after pouring acid drops directly into your eyes, and even then it’ll still make no sense.”
A still from Planet of the Cosmic Raiders also released in 1975. The suit was made from aluminium which had been carefully ironed and cut by Tin Man. I mean look at it!
A still from Starlike Wars which was released October 1977. It was subsequently pulled after the first episode for obvious reasons.
This has been clipped from a test shoot taken on the set of Colony X in 1974. The crew member dawdling in the background is none other than Tin Man O’shea. Sadly, owed to a complete lack of funding and subsequent redundancies, it was never released.
A super rare clip from Adventures of the Little Green Man released in 1976. This is the “clean version”.
This is the same clip in its original condition. The person who contacted us has used various techniques to clean it up.
A prototype for a different project.
In Loving Memory.

Finally we would like to express our gratitude to the excellent person who reached out to us and provided the information.


Return to the Index

Click here to return to the index.

Interested in the Digital Collectable?

NFTs coming soon on BESC Hyperchain

Leave a comment