Cyberia Location #5 The D-Gen Den

Ground Floor: The Casino

Interior design of The D-Gen Den Casino.
This is definitely how AI waiters of the future will look.
More interior shots. It looks like a cross between a holiday home owned by French nobility and a low budget gambling circuit which was built in the Amazon Jungle and then subsequently forgotten about because they ran out of money just before the walls could be secured.
This looks like 2 lonely arcade machines inside any pub in 1980s northern England which is trying way too hard to appear upmarket.
The actor is called Florence Cruz. She’s doing a fairy poor job convincing us that she does this sort of thing every day.
An innocuous cherub holding a deadly weapon x2
Another deeply unsatisfying juxtaposition of “past and future”.
Gordo the indestructible head of security.
Another cherub who would jump on your lap and giggle like a toddler only to then blow your head clean off with marksman procission for any reason the security team felt necessary.  We have found references to these cherubs somewhere in a stack of notes. At the time, the author of those notes believed that these cherubs are far ahead of their time and would someday be used in advanced warfare of the future. We fail to see how and why. And who, where and when for that matter.
This looks like the Lego set version of The D-Gen Den. Nice to see the Candy logo though.

Located at the Pleasure Strip, the only way to access the D-Gen casino was at the front of the building. We’ll explain this a little further down the line. For now we shall look at Hanz’s lucrative business model which, despite him looking like a children’s entertainer who’s about to slap on some clown makeup and cry, is actually a cyberian big shot. Not in the same way Lord Garf is a Cyberian big shot, but he’s a big shot none the less.

Hanz is sitting on a huge pile of candy and nobody really knows how he obtained it. To demonstrate the wealth we’re talking: if he hit all casino and nightclub targets for the next ten years, it wouldn’t be anywhere near what Hanz is already worth. So the first point to note is that Hanz has a pile of candy stretching way further than casino and nightclub profits. Yet there are only so many methods that he could have obtained it. Illicit business (likely), successful gambling (unlikely) investing in Candy (more than likely), offering clandestine services (possibly but unlikely), working with the shadowy Cyberia Council (bingo!).

Of note working for the Cyberia Council isn’t the same as collaborating or facilitating their fight against whoever; in most instances it’s to allow the Council to operate from their surveillance grounds which is perfectly sandwiched between the ground floor casino and the second floor nightclub. Of course, no questions asked…

This was the perfect set up: the D-Gen surveillance team could continue working their magic uninterrupted while the Cyberia Council did whatever they were doing. But what were they doing? They were tracking drop-ins to both establishments and waiting to see if their biodata rang alarm bells. These alarm bells had nothing to do with capturing petty criminals, murderers, gang members, drug dealers etc.; they were searching for those deemed an existential threat to somebody very, very important.

You’re probably wondering who could be way more of a threat than violent gangs raiding casinos? The answer is people like Scotch Mike. As far as we know, Scotch Mike isn’t on the Council’s radar just yet, but it was just a matter of time. Scotch Mike intends to obliterate the current world order and leave behind some hippy utopia where the love was free, the weed was freer and being a cunt to others cost a fortune. Everything the Cyberia Council stood against.

The other surveillance team working for Hanz was bog standard. Thosecmean bastards were looking for previous troublemakers, heist candidates, bandits, thieves and so on. Their policy was no exceptions.  Once a potential bad egg was spotted, somebody on the ground floor would carry out a background check using their Skanna to run the biodata. If there was a positive match, two android bouncers would take the individual downstairs for “questioning”. They would then tie them to a chair and torture them, gaining as much intel as possible. Then they’d put them out of their misery once an for all; usually by using a hefty piece of medical equipment called the skull crusher.

The skull crusher.

Second Floor: The Nightclub

A behind the scenes shot. The two fellas are probably discussing the fastest way possible to do a runner out of there to find jobs that actually paid money.
A shot of the nightclub from a different angle albeit with some inconsiderate yuppy getting in the way.
We are presuming that these statues were going to be scattered around the set to make the nightclub look like a Greek tragedy.
This photo and the following is of a finalised nightclub settings. We think this is pretty neat.
As above. Very impressive.
Very close to a Mr Mystery doodle, but it just ever so slightly lacks that oomph!
Another Mr Mystery atempt by somebody who is solid but they aren’t and never will be as solid as Mr Mystery.
The rear of this illustration has a scribble which reads: “Two hot lesbo androyds gettin it on”. [sic] The  handwriting closely matches with Marty. Sad to see he’s let himself down although, from our understanding, he did behave like a teenager who still thinks boobies are funny.
A nightclub bodyguard who injects muscle growth hormones directly into his eyeballs four times an hour
Bar staff apparently.

To enter the 24/7 D-Gen nightclub you had to do so from the rear of the building. This is largely because the clientele for this service was far more wasted and volatile than the gambling clientele. It’d be like opening the pearly gates at Buckingham Palace and then inviting the street homeless inside for tea and biscuits.

The nightclub go-getters primarily stretched their meagre Candy to buying and using as much crystal as they could afford. And if/when Booboo was in town, they would also purchase whatever finger food he happened to be carrying. Sexbots were allowed to provide their dead eyed services so long as they paid a small premium. The only time this had ever proved difficult, led to a swift chemical castration of two Metropunks.

The D-Gen nightclub was the go to place for sex, drugs and dirty synth riffs. Like everywhere in Cyberia there were no laws on open drug use. In fact there were no laws. You could purchase most drugs at the bar except for Booboo’s shaman imports as he held the licence. Other than that it was go-go-go! The bar also sold weird cocktails which were usually part of a scam which we’ve covered here.

There are thousands of mid-tier nightclubs all over Cyberia, especially at the Pleasure Strip, and so there’s nothing else of interest after the fact that the Cyberia Council is snooping around inside.

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