Cyberia Location #4 Dmitry’s Luxury Arcade of the Future

An exceptional drawing of an arcade cabinet.
We believe this is an image of some unrelated video game graphics that Dmitry was working on. It was also never released.
Lying on the floor in a crumpled heap is a lesson apparently.
A virtual reality headset of the future. And just look at that use of glitch!
An exceptional illustration of a baby suspended in cyberspace.
We think this is an image which represents what a person sees when wearing the above headset.
We don’t know what this is but it’s absolutely blinding. Dmitry’s talents were clearly wasted. See down below for the second draft.
Another majestic arcade cabinet.
Screwface Charlie RuLeZ!
We wonder who has the tastiest rump.
Dmitry experimenting with more glitch.
Dmitry introducing the concept of free floating in space which has unlimited possibilities. Truly remarkable.
A blindingly good illustration. We wonder if this skull is a more developed headset. This is the second draft.
Simply stunning.
We could gaze at this image for hours, imagining yesterday’s ghosts queueing up to play some retro futuristic video games.
Video games in ’88 had their limits but Dmitry squeezed out every drop of possibility.
We hope he did show and got his arse kicked.
Another Tron style image of a virtual reality headset.
A gloriously cool skeleton.
This is the most beautiful piece of art. Dmitry was like a modern day da Vinci except in need of some anger management strategies.
More beautiful representations of a virtual reality utopia.
We’re not sure what this is beyond an illustration of a girl playing a video game on an arcade cabinet. It’s pretty funky though.
The plot thickens…
Love the use of “byte” in this image. Only in the ’80s could you get away with this.
We think this is another early draft of a virtual reality headset.
The work of a master. If only we could work out the mysteries behind that retro MS-DOS text
Skeletons never looked so cool.
The final image we found. And yes, we are hunting down more Dmitry wonders…

Another Forgotten Genius

When rummaging around the files, we were thrilled to find one which had a number of fantastic images but little in the way of detail. The illustration style also doesn’t look like any other style we have come across thus far. It is reminiscent of the original Tron movie which all self-respecting ’80s nostalgia nerds know and love.

Fortunately there was just enough information to work out the essentials. We found the initials DP scrawled across the rear of the images. This can only mean that video game developer Dmitry Parsons is responsible. And we can safely say that, after the Neon Nights cowboy shootout, we probably won’t be finding much more of his work. A crying shame really because these are second only to Mr Mystery in our humble opinion.

We already knew that Dmitry’s background was in video games. What we didn’t expect is just how truly talented he was. Back in the ’80s, particularly after the video game crash of ’83, there were still a number of companies working on bringing virtual reality (VR) to life. Software for space travel simulations was convincingly demonstrating just how this exciting technology could be used.

Lurking in the background were video game developers who were putting their heads together, thinking about how VR could be created and utilised for the gaming industry. But it would be another two arduous decades before VR really took off.

So that’s the boring Wikipedia history lesson over. Let’s get back to Dmitry. We’ve tried to look into what came before his short-lived stint at Give Me Head Productions. We managed to find a reference to him in some video game superstar’s memoir who worked with him during some difficult times:

After the blinding critical success of Unholy Roadhogs, the team was excited to move on to its next project. Then came the dreaded slump of ’83 and the bosses had to put 60% of the team in the firing line.

The dilemma of all dilemmas is that there was no deadwood working for us. Everyone had something special that couldn’t be replaced by anyone else. We all knew that soon we’d be saying our goodbyes to our brothers and sisters. We just didn’t know where the axe would fall.

When the first shot was fired, it hit my good friend Dmitry Parsons in the back. When he stepped out of the meeting room, he began to blubber. This made Sally blubber and then everyone began to blubber–least of all me. I blubbered like a snotty-nosed toddler for the rest of the day while holding Dmitry in my arms. It was pretty fucking cringe looking back, but we had become family in a totally consensual non-incest kind of way.

Another chapter of the memoir tells us how several years later, after re-entering the industry, Dmitry was designing a top secret video game which, given his talents, was going to “revolutionise the video game universe as we then knew it. I write this with a touch of anger because I can tell you with authority that his project was more explosive than most of the horseshit saturating even today’s market.”

Much like the rest of this project, we can’t find anything on what became of Dmitry Parsons after he walked away from Give Me Head HQ in 1988.

If you are Dmitry Parsons or have any information on his whereabouts then feel free to to contact us with as much supporting evidence as possible.

EDIT: 15/04/2025

We have managed to make a huge breakthrough with this project.

We deliberately failed to mention that we found some 3-inch floppies which, to our tech-imbecilic eyes, looked good for nothing. However, when holding them in a certain light, we could just about see what looked like the initials D.P written onto them in permanent marker pen many years ago.

We sent them to our friend Roger around middle of last year. He told us that he would take a look at them at his earliest opportunity. We forgot all about it until he called us last weekend and told us he had managed to make contact with some ghosts of ’88.

Roger proceeded to explain that he’d managed to rescue some corrupted files and had used some AI software to restore and enhance them to their former glory. He then sent them to us via email because we “don’t even know how to use bloody cloud storage” or something.

After checking these files out, we couldn’t believe what we were watching. Never in our wildest dreams did we think that we’d unearth any artefacts that actually moved. Yet now we have several of them.

Better still Roger has told us that he believes there are more salvageable files which will require a little more patience. We told him to take as long as he likes.

We also promised that we’d give Roger some free advertising. If you live in the Morecambe Bay area and need any computer hardware repairs, specialising in obsolete technology, you can find Roger at the indoor market most weekdays. He also works as a long distance taxi driver most weekends.

Finally you can find these short bursts of retro joy here.


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